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Banner Ads 1616 Responses
Last post: 2 months, 3 weeks ago | Thread started: Sep 11, 08, 11:21 a.m.
- CincodeMayo
First time working with banner ads. I made a 3 frame leader ad yesterday and was able to get it down to 40K. Now I'm trying to make a skyscraper ad 4 frames, and it's sitting at 148K. Any tricks for reducing size without losing much quality? I'm working in CS3...HELP! Thanks.
- Sep 11, 08, 11:21 a.m. – Permalink
- CincodeMayo
The 4 frames I'm working with are gifs. Should I make them bitmap and then save to web as a gif?


- Dog-earSep 11, 08, 11:23 a.m. – Permalink
- Nairn
3 frames = 40k? Ouch.
Remember - main thing with gifs is to keep the frames as consistent as possible - change as little as you can between them, as that's where the data goes, so you should design with that in mind. Don't do fades, don't employ too much detail, be wary of gradients - don't do anything too fancy - try not to 'change too much'.
Banner ads are the single best excuse for Flash. I did one recently that weighed in at 21kb and featured lots of (subtle) animation - I haven't really been into banner-making since the turn of the millennium, and to see what could be achieved really made me smile.


- Dog-earSep 11, 08, 11:26 a.m. – Permalink
- CincodeMayo
Um, am I a sinner for not using Flash? I'm doing these just in CS3, using the Animation. I saved the first 3 frame Leader as GIF 64 Dithered and was able to get it from 60K to 40K which is where I need to be. Now with this 4 frame one, it also has to be 40K. No crazy effects, just a simple 4 frame skyscraper that changes every 3.5 seconds.


- Dog-earSep 11, 08, 11:29 a.m. – Permalink
- Nairn
You're no 'sinner' - banner deployment's not really your remit (I assume) so if you've been asked to do gif banners, then gif banners are what you should do.
It doesn't come down to much more than 'not changing too much', not 'having too much detail' and 'not having too many colours'.
Everything else is just fiddling.


- Dog-earSep 11, 08, 11:31 a.m. – Permalink
- CincodeMayo
Yeah, just working in CS3, with gifs. I have 4 gifs that I'm animating, each are 40K, 160 x 600 gifs, when I place them in the animation. Anyway suggestions for making the sizes smaller before I animate them without losing much quality?

- Dog-earSep 11, 08, 11:34 a.m. – Permalink
- Jnr_Madison
40k for 3 frames..fuck. If I wasn't busy I'd get you to send it to me.

- Dog-earSep 11, 08, 11:36 a.m. – Permalink
- Nairn
Also - and please correct me if I'm talking bullshit - do gifs not compress 'horizontally'? So, if you have a horizontal line of 160 white pixels, the gif compression will work it's magic, whereas if it's a vertical line of 160 pixels it won't do anything?


- Dog-earSep 11, 08, 11:42 a.m. – Permalink
- Nairn
K, I might have the direction wrong - perhaps it 'compresses vertically'.
If I make a 100x100 2 colour gif, made up of alternating black and white pixel lines, it compresses as 214 bytes when the lines are vertical and 286 lines when they are horizontal, so there's obviously something in what I say (even if I did get it the wrong way around).

- Dog-earSep 11, 08, 11:51 a.m. – Permalink
- CincodeMayo
I don't have them online to show yet but I could email...tried saving for web as GIF 32 dithered, but only got it to reduce from 140K to 116K. Need to be at 40K! Ugh.


- Dog-earSep 11, 08, 11:55 a.m. – Permalink
- CincodeMayo
So I'm getting pretty close folks...down to about 52K. Still tweaking and trying to keep quality. But I found a handy link in case you're in a bind. I'm sure it's not the ideal way to fix this, but it kinda works (minus a bit of quality loss...)


- Dog-earSep 11, 08, 1:12 p.m. – Permalink


