design process
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- sevenonethree
whats everyone web/graphic design process? for me its...
1. gather inspirations from others work.
2. draft designs on illustrator
3. slice and cut the layout on photoshop
4. then in flash if needed.
5. dreamweaver it. ta da!
share your process i would like to know if there are better ways. thanks!
- monNom0
Ideally it's:
meet client, discuss their company, their positioning, what's working for their company, image-wise, and what isn't, usually come up with some vague ideas by the end of the meeting,sometimes I'll run them by the client, sometimes they need more fleshing out.
Research, gather needed assets and review.
Play around with some sketches of concepts. play with layouts in illustrator, mockup in photoshop and refine.
present, rethink and rework until everybody's happy. then pass it on to the production department and build-out.
sometimes it's:
"we don't care, just do whatever" and so I do... Okay when it works, a real pain in the ass when they get ideas after the fact.
- brooke0
1. Get a commision.
2. Draw a picture.
3. Get $$$.
4. Pay rent.
5. Repeat.
- canuck0
1. Find site client likes.
2. Rip off site.
3. Get paid.:P
- dinky0
1. steal client
2. get retainer
3. sub contract
4. yell at sun contractor
5. get credit
6. get paid
7. repeat
- dinky0
on a serious note, u are talking about production pocess not design process
- lvl_130
it totally depends on the client.
that sounds much more liberating and freeform than it actually is.
- sevenonethree0
what do you do if a client does not like your work?? and ends up make you over time redesigning the site.? i mean is that something we should allow? is there a solution to cut time cost?
- derek20050
1. steal client
2. get retainer
3. sub contract
4. yell at sun contractor
5. get credit
6. get paid
7. repeat
dinky
(Apr 14 06, 21:47)haha
- Rand0
that sounds more like "software process"
- dinky0
what do you do if a client does not like your work?? and ends up make you over time redesigning the site.? i mean is that something we should allow? is there a solution to cut time cost?
sevenonethree
(Apr 14 06, 21:54)than you have missed the mark as a designer. as a designer, you 1, educated the client, 2, you guide the client effectively of what your intensions are.
a designer should not just do what he/she thinks it great but rather educate the client and guide them in the right direction
- mr_snuggles0
food goes in here >
< poo comes out here
- dinky0
food goes in here >
< poo comes out here
mr_snuggles
(Apr 15 06, 09:29)
- dinky0
something else goes in there also >
- dinky0
< something else goes in here also
- Rand0
poo goes in here >
< food comes out here
mr_snuggles
(Apr 15 06, 09:29)
- dinky0
poo goes in here >
< food comes out here
mr_snuggles
(Apr 15 06, 09:29)
Rand
(Apr 15 06, 10:00)that reminded me of south park episode where ppl thought that stuffing food up the ass and pooing from the mouth is healthy
- g3kk0k1d0
get requirements,
write down basic spec in english no tech terms,
write notes expand on idea,
define elements
get demographic from spec, decide on level of usability needed,
draw basic layout to understand space of each element
draw in bitmap - send to friends - get feedback
design elements each on a single page
build up into a single page
optimise - split page into files, header footer
done.
- sevenonethree0
i like everyones process by far better than mine. i have a lot to learn as a noob thank dinky open up my mind about educating the client. =P stealing clients dont sound so bad too