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New BOC Apr 1, 13, 2:53 p.m.
RIP Namlook Nov 15, 12, 6:51 a.m.
MBP Skinz Oct 15, 12, 9:54 p.m.
Greetings Boppers,
Any recommendations on a opaque skinning for a mac book pro? Feeling a blackest of a black stylie for her.
Most Appreciate any and all leads;)
Flat black spay paint will be my fall back BTW ;)
Thanks Again!
R.I.P. Aaron-Carl Sep 30, 10, 10:58 a.m.
as2 help Aug 29, 09, 12:09 p.m.
so I have this mp3 player and everything is working ace except that I want to disable the auto play function on it. I've combed over it and can't figure it out. any help will be greatly appreciated!
Thanks!
function below.
_global.playerRoot = this;
soundObjNum = 0;
function soundNav (success) {
trace (soundXML);
rootNode = soundXML.firstChild;
if (success) {
for (i=0; i<rootNode.childNodes.length; i++) {
//
node = rootNode.childNodes[i];
soundURL = node.attributes.soundURL;
trace (i + " - " + soundURL);
}
} else {
//bad
trace ("xml load failure");
}
}
//
function createSongNav () {
rootNode = soundXML.firstChild;
initY = 361;
for (i=0; i<rootNode.childNodes.length; i++) {
//
node = rootNode.childNodes[i];
//trace (i + " - " + soundURL);
item = this.attachMovie ("soundClip", "soundItem" + i, i);
item.soundURL = node.attributes.soundURL;
item.artistName = node.attributes.artistName;
item.albumName = node.attributes.albumName;
item.songName = node.attributes.songName;
item.soundTitle = item.songName;
item.id = i;
//
item._x = 485;
item._y = initY + (i * item._height + 3);
//
item.bg.onRelease = this.mouseClick;
item.bg.callBack = this;
}
_global.playerRoot.currentSong = this["soundItem" + 0];
}
//
function mouseClick () {
autoClick ();
trace (_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)]);
_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].loadSound (this._parent.soundURL, true);
_global.playerRoot.soundHost.don... = false;
_global.playerRoot.displaySongDa... (this._parent);
_global.playerRoot.soundHost.pro... = 0;
_global.playerRoot.soundHost.son... = 0;
_global.playerRoot.soundHost.pla... = false;
_global.playerRoot.soundHost.pla... = 0;
_global.playerRoot.currentSong = this._parent;
_global.soundAction = "play";
}
//
//
function autoClick () {
trace ("auto click");
trace (_global.playerRoot.currentSong...
if (_global.playerRoot["soundObj" + _global.playerRoot.soundObjNum] == undefined) {
if (_global.playerRoot.soundObjNum != 0) {
_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)] = undefined;
}
_global.playerRoot["soundObj" + _global.playerRoot.soundObjNum] = new Sound();
_global.playerRoot.soundObjNum += 1;
}
_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].onLoad = function (success) {
if (success == true) {
trace ("ok!");
} else {
trace ("load failure");
}
}
songNum = rootNode.childNodes.length - 1;
if (_global.playerRoot.currentSong... >= songNum) {
_global.playerRoot.currentSong = _global.playerRoot["soundItem" + 0];
_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].loadSound (_global.playerRoot.currentSong... true);
} else {
_global.playerRoot.currentSong = _global.playerRoot["soundItem" + (_global.playerRoot.currentSong... + 1)];
_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].loadSound (_global.playerRoot.currentSong... true);
}
trace ("loading: " + _global.playerRoot.currentSong.s...
//
_global.playerRoot.soundHost.don... = false;
_global.playerRoot.displaySongDa... (_global.playerRoot.currentSong...
_global.playerRoot.soundHost.pro... = 0;
_global.playerRoot.soundHost.son... = 0;
_global.playerRoot.soundHost.pla... = false;
_global.playerRoot.soundHost.pla... = 0;
_global.soundAction = "play";
}
//
function displaySongData (item) {
trace (item);
_global.playerRoot.soundHost.art... = "FEATURING: " + item.artistName;
_global.playerRoot.soundHost.alb... = "" + item.albumName;
_global.playerRoot.soundHost.son... = "SONG: " + item.songName;
}
//
function preload (theSound) {
total_bytes = theSound.getBytesTotal();
bytes = theSound.getBytesLoaded();
percentRatio = bytes/total_bytes;
percentage = Math.round((percentRatio) * 100);
//
if (bytes == total_bytes) {
_global.playerRoot.soundHost.per... = percentage;
_global.playerRoot.soundHost.pro... = percentRatio * _global.playerRoot.soundHost.pro...
//theSound.start();
//clearInterval(intID);
_global.playerRoot.soundHost.don... = true;
} else {
if (total_bytes > 0) {
_global.playerRoot.soundHost.per... = percentage;
_global.playerRoot.soundHost.pro... = percentRatio * _global.playerRoot.soundHost.pro...
} else {
_global.playerRoot.soundHost.per... = 0;
}
}
}
function checkDuration () {
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
if (_global.soundAction == "play") {
if (_global.playerRoot.soundHost.pl... == false) {
soundDuration = soundObject.duration;
soundPos = soundObject.position;
//
soundPercent = soundPos/soundDuration;
//
seconds = Math.round(soundPos/1000);
minutes = Math.floor(seconds/60);
displaySeconds = Math.round(seconds - (minutes * (seconds/60)));
//
_global.playerRoot.soundHost.sou... = minutes + " : " + displaySeconds;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = soundPercent * _global.playerRoot.soundHost.pro...
if (soundPos > 5 && soundDuration == soundPos) {
_global.playerRoot.autoClick();
}
} else {
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
}
} else if (_global.soundAction == "pause") {
//
} else {
//
}
}
function movedPlayhead() {
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
playHeadPos = _global.playerRoot.soundHost.pla...
soundDuration = soundObject.duration;
//soundPos = soundObj.position;
secOffset = (soundDuration * playHeadPos)/1000;
soundObject.stop();
soundObject.start(secOffset, 1);
_global.playerRoot.soundHost.pla... = false;
}
function pausePlayStop(action, clip) {
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
if (action == "play") {
soundObject.start(_global.paused... 1);
_global.soundAction = "play";
clip.gotoAndStop(1);
} else if (action == "pause") {// pause functions
// first get current sound position in seconds
soundPos = soundObject.position;
seconds = Math.round(soundPos/1000);
// then stop sound
soundObject.stop();
_global.pausedPos = seconds;
_global.soundAction = "pause";
clip.gotoAndStop(2);
} else {
_global.pausedPos = 0;
_global.playerRoot.soundHost.son... = 0;
_global.playerRoot.soundHost.pla... = 0;
soundObject.stop();
_global.pausedPos = 0;
_global.soundAction = "stop";
_global.playerRoot.soundHost.sou... = "0 : 0";
_global.playerRoot.soundHost.pla... = 0;
_global.playerRoot.soundHost.son... = 0;
clip.gotoAndStop(2);
}
}
function fastForward () {
ffSpeed = 3;//in seconds
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
soundDuration = soundObject.duration;
soundPos = soundObject.position;
ffPos = (soundPos/1000) + ffSpeed;
trace ("soundPercent: " + soundPercent);
if (_global.soundAction == "pause") {
soundObject.stop();
soundPercent = ((_global.pausedPos + ffSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos + ffSpeed;
} else if (_global.soundAction == "stop") {
soundObject.stop();
soundPercent = ((_global.pausedPos + ffSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos + ffSpeed;
} else {
soundObject.stop();
soundObject.start(ffPos, 1);
}
}
function rewindSound () {
revSpeed = 3;//in seconds
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
soundDuration = soundObject.duration;
soundPos = soundObject.position;
revPos = (soundPos/1000) - revSpeed;
//trace ("revPos: " + revPos);
if (_global.soundAction == "pause") {
soundObject.stop();
soundPercent = ((_global.pausedPos - revSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos - revSpeed;
} else if (_global.soundAction == "stop") {
soundObject.stop();
soundPercent = ((_global.pausedPos + ffSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos + ffSpeed;
} else {
soundObject.stop();
soundObject.start(revPos, 1);
}
}
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thanks!
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take_care;



