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New BOC

http://www.factmag.com/2013/04/0…

2727Comments

RIP Namlook

https:// width="425" height="355">

77Comments

MBP Skinz

Greetings Boppers,
Any recommendations on a opaque skinning for a mac book pro? Feeling a blackest of a black stylie for her.
Most Appreciate any and all leads;)
Flat black spay paint will be my fall back BTW ;)
Thanks Again!

55Comments

which one..

http://acdn-media.tecca.com/2010/10/28/seagate-freeagent-goflex-desk-3tb-external-usb-2-0-3-0-hard-drive-black-angleimage-320w.jpg

or

http://ecx.images-amazon.com/images/I/31pqfG8%2BefL._SS400_.jpg

77Comments

R.I.P. Aaron-Carl

http://aaroncarl.com/about/

11Comment

as2 help

so I have this mp3 player and everything is working ace except that I want to disable the auto play function on it. I've combed over it and can't figure it out. any help will be greatly appreciated!
Thanks!
function below.

_global.playerRoot = this;
soundObjNum = 0;

function soundNav (success) {
trace (soundXML);
rootNode = soundXML.firstChild;
if (success) {
for (i=0; i<rootNode.childNodes.length; i++) { // node = rootNode.childNodes[i]; soundURL = node.attributes.soundURL; trace (i + " - " + soundURL); } } else { //bad trace ("xml load failure"); } } // function createSongNav () { rootNode = soundXML.firstChild; initY = 361; for (i=0; i<rootNode.childNodes.length; i++) { // node = rootNode.childNodes[i]; //trace (i + " - " + soundURL); item = this.attachMovie ("soundClip", "soundItem" + i, i); item.soundURL = node.attributes.soundURL; item.artistName = node.attributes.artistName; item.albumName = node.attributes.albumName; item.songName = node.attributes.songName; item.soundTitle = item.songName; item.id = i; // item._x = 485; item._y = initY + (i * item._height + 3); // item.bg.onRelease = this.mouseClick; item.bg.callBack = this; } _global.playerRoot.currentSong = this["soundItem" + 0]; } // function mouseClick () { autoClick (); trace (_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)]); _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].loadSound (this._parent.soundURL, true); _global.playerRoot.soundHost.don... = false; _global.playerRoot.displaySongDa... (this._parent); _global.playerRoot.soundHost.pro... = 0; _global.playerRoot.soundHost.son... = 0; _global.playerRoot.soundHost.pla... = false; _global.playerRoot.soundHost.pla... = 0; _global.playerRoot.currentSong = this._parent; _global.soundAction = "play"; } // // function autoClick () { trace ("auto click"); trace (_global.playerRoot.currentSong... if (_global.playerRoot["soundObj" + _global.playerRoot.soundObjNum] == undefined) { if (_global.playerRoot.soundObjNum != 0) { _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)] = undefined; } _global.playerRoot["soundObj" + _global.playerRoot.soundObjNum] = new Sound(); _global.playerRoot.soundObjNum += 1; } _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].onLoad = function (success) { if (success == true) { trace ("ok!"); } else { trace ("load failure"); } } songNum = rootNode.childNodes.length - 1; if (_global.playerRoot.currentSong... >= songNum) {
_global.playerRoot.currentSong = _global.playerRoot["soundItem" + 0];
_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].loadSound (_global.playerRoot.currentSong... true);
} else {
_global.playerRoot.currentSong = _global.playerRoot["soundItem" + (_global.playerRoot.currentSong... + 1)];
_global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)].loadSound (_global.playerRoot.currentSong... true);
}
trace ("loading: " + _global.playerRoot.currentSong.s...
//
_global.playerRoot.soundHost.don... = false;
_global.playerRoot.displaySongDa... (_global.playerRoot.currentSong...
_global.playerRoot.soundHost.pro... = 0;
_global.playerRoot.soundHost.son... = 0;
_global.playerRoot.soundHost.pla... = false;
_global.playerRoot.soundHost.pla... = 0;
_global.soundAction = "play";
}
//
function displaySongData (item) {
trace (item);
_global.playerRoot.soundHost.art... = "FEATURING: " + item.artistName;
_global.playerRoot.soundHost.alb... = "" + item.albumName;
_global.playerRoot.soundHost.son... = "SONG: " + item.songName;
}
//
function preload (theSound) {
total_bytes = theSound.getBytesTotal();
bytes = theSound.getBytesLoaded();
percentRatio = bytes/total_bytes;
percentage = Math.round((percentRatio) * 100);
//
if (bytes == total_bytes) {
_global.playerRoot.soundHost.per... = percentage;
_global.playerRoot.soundHost.pro... = percentRatio * _global.playerRoot.soundHost.pro...
//theSound.start();
//clearInterval(intID);
_global.playerRoot.soundHost.don... = true;
} else {
if (total_bytes > 0) {
_global.playerRoot.soundHost.per... = percentage;
_global.playerRoot.soundHost.pro... = percentRatio * _global.playerRoot.soundHost.pro...
} else {
_global.playerRoot.soundHost.per... = 0;
}
}
}
function checkDuration () {
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
if (_global.soundAction == "play") {
if (_global.playerRoot.soundHost.pl... == false) {
soundDuration = soundObject.duration;
soundPos = soundObject.position;
//
soundPercent = soundPos/soundDuration;
//
seconds = Math.round(soundPos/1000);
minutes = Math.floor(seconds/60);
displaySeconds = Math.round(seconds - (minutes * (seconds/60)));
//
_global.playerRoot.soundHost.sou... = minutes + " : " + displaySeconds;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = soundPercent * _global.playerRoot.soundHost.pro...
if (soundPos > 5 && soundDuration == soundPos) {
_global.playerRoot.autoClick();
}
} else {
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
}
} else if (_global.soundAction == "pause") {
//
} else {
//
}
}

function movedPlayhead() {
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
playHeadPos = _global.playerRoot.soundHost.pla...
soundDuration = soundObject.duration;
//soundPos = soundObj.position;
secOffset = (soundDuration * playHeadPos)/1000;
soundObject.stop();
soundObject.start(secOffset, 1);
_global.playerRoot.soundHost.pla... = false;
}

function pausePlayStop(action, clip) {
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
if (action == "play") {
soundObject.start(_global.paused... 1);
_global.soundAction = "play";
clip.gotoAndStop(1);
} else if (action == "pause") {// pause functions
// first get current sound position in seconds
soundPos = soundObject.position;
seconds = Math.round(soundPos/1000);
// then stop sound
soundObject.stop();
_global.pausedPos = seconds;
_global.soundAction = "pause";
clip.gotoAndStop(2);
} else {
_global.pausedPos = 0;
_global.playerRoot.soundHost.son... = 0;
_global.playerRoot.soundHost.pla... = 0;
soundObject.stop();
_global.pausedPos = 0;
_global.soundAction = "stop";
_global.playerRoot.soundHost.sou... = "0 : 0";
_global.playerRoot.soundHost.pla... = 0;
_global.playerRoot.soundHost.son... = 0;
clip.gotoAndStop(2);
}
}

function fastForward () {
ffSpeed = 3;//in seconds
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
soundDuration = soundObject.duration;
soundPos = soundObject.position;
ffPos = (soundPos/1000) + ffSpeed;
trace ("soundPercent: " + soundPercent);
if (_global.soundAction == "pause") {
soundObject.stop();
soundPercent = ((_global.pausedPos + ffSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos + ffSpeed;
} else if (_global.soundAction == "stop") {
soundObject.stop();
soundPercent = ((_global.pausedPos + ffSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos + ffSpeed;
} else {
soundObject.stop();
soundObject.start(ffPos, 1);
}
}
function rewindSound () {
revSpeed = 3;//in seconds
soundObject = _global.playerRoot["soundObj" + (_global.playerRoot.soundObjNum - 1)];
soundDuration = soundObject.duration;
soundPos = soundObject.position;
revPos = (soundPos/1000) - revSpeed;
//trace ("revPos: " + revPos);
if (_global.soundAction == "pause") {
soundObject.stop();
soundPercent = ((_global.pausedPos - revSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos - revSpeed;
} else if (_global.soundAction == "stop") {
soundObject.stop();
soundPercent = ((_global.pausedPos + ffSpeed) * 1000)/soundDuration;
_global.playerRoot.soundHost.pla... = soundPercent * _global.playerRoot.soundHost.pro...
_global.playerRoot.soundHost.son... = _global.playerRoot.soundHost.pla...
_global.pausedPos = _global.pausedPos + ffSpeed;
} else {
soundObject.stop();
soundObject.start(revPos, 1);
}
}

55Comments

flash cs4 help

I'm not able to "edit in place" on some of my mc's it's disabled. anybody know why?
thanks!

44Comments

Looking Like Your Love in the United States

For more than a decade, industrial music pioneer Genesis P-Orridge, of Throbbing Gristle and Psychic TV, and his wife Lady Jaye Breyer P-Orridge were in the midst of an extreme experiment to merge their identities into a single "pandrogynous" being. They went as far as getting multiple cosmetic surgeries to look more similar. Then tragically, almost exactly a year ago, Lady Jaye suddenly died of heart failure. The pandrogyny project continues though

http://www.metropolistv.nl/?p=65…

77Comments

this is real love

11Comment

Autechre web cast

<a href="http://www.autechre.ws">HERE</a

99Comments

i'm lovin' it

<a href = "http://www.youtube.com/watch?v=Nhizo7KrZrw">McFreak</a>

44Comments

quick css question

Good evening, I'm mocking a screen and wanted to know if css supports a 1px. gradient stroke? any feed back from you talented Boys and Girls would be much appreciated.
take_care;

33Comments

purienne

http://www.purienne.com/

Solid.

77Comments

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