Motivating Designers?

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  • sted0

    We have a strongly selected design team and they actually pay attention to each other, recreational programs are tailored by the team not just one person somewhere in the chain. Every production lead has a verbal support "bitch" for the day(or two) who is also responsible for the quality of end product and stuff like noticing errors. Also made an idiot of the week wall, what works for almost 3 years now generating very happy moments :D and helping us learn each-others weaknesses and fails (i was 6-7 times on that wall and i'm the ringmaster).
    Most of these things are to undermine the hierarchy in the decisions... In-house design meetings are really short because we communicate online, and go outside for 1-2h meetings. Repetitive tasks are distributed evenly between the people with the proper skills. Opinion sharing is close to mandatory as we share every new design work in the chat. I invest in a lot of energy to increase people's confidence, make them understand that they can share any nonsense, which is very rewarding :) We share a lot of innovative new stuff, and sometimes we play with them even if this is at the expense of working hours.

    And with a lot of work we cut off Friday from the week.

    A year ago a lot of things changed, new place, new people, and the revenue share model was switched to project bonuses what I see now how will backfire... also we have a lot of games in house and all that fuzz.

    I know every workers strength, weakness, and building motivation on these is the easiest thing, because you just have to think about that person and look forward.

    And just a recent fckp from the other side:
    In the last 3 months the coders had overtime, so the PMs bonus was cut to pay double hourly rates for the workers. Guy is going to quit next week, the other two will work like angels to avoid any overtime.