Baseline Shift
Baseline Shift
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- dyspl0
follow this tutorial :
- baseline_shift0
Wow, my very own thread! I'm glad i stopped by today.
I often skip GI, as it kills render times and allows me more iteration to fine tune lighting. I always use AO as it makes the shadows super tight.
I do use softboxes, usually an overhead one and one or two on the sides. I'll also sometimes use a sky light as fill lighting to capture details.
For materials, lately I'm simply choosing a color, adding maybe 10% or so blur w/ 10% or so fresnel. In lieu of anti-aliasing sometimes i'll add a bit of blur, which can have a similar effect and save render weight.
The final rendered result is a mix of lighting, materials, and presets. Experiment to find the mix that works for you! Hope that helps.