Stanton Ted Talk

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  • Honest Inc

    Every designer, animator, director, writer, photographer, creative, needs to understand these basic concepts of story.

  • ApeRobot0

    I wish the director and writers i work for,see this and take notes.
    Gee, they suck at story telling..........

  • brains0

    I was therrrrrre! It was one of the best talks at Long Beach.

    • My boss was there too. I was at TED Active in Palm Springs, and definitely one of the better talks. (We designed the program book.)Complexfruit
    • program book.)Complexfruit
    • We designed / built the app!brains
    • I'm generally jealous of very little here on QBN. You two just fucked that up entirely.
      'thanks'.
      detritus
  • Glitterati_Duane0

    Some of the commenters on the TED site are sitting on some reeeaallly high horses SMH

    • There is no valuable information contained in any website's comments. Move along.nb
    • ha ha very trueGlitterati_Duane
  • Hombre_Lobo0

    V late to the party on this one...

    Awesome, v entertaining.
    I thought a couple of his points were similar to some great points in this book -

    intact one point in regard to how complex narratives change over time, was very similar.

    in the book they talk about how withholding information from the viewer is key to keeping them interested as viewers naturally want to work at solving what they are watching. It talks about how humans like to be challenged and how we can't help but problem solve.

    Just watch an old 70's tv show and you'll see how boring they appear, this is because how simple the narratives are.

    There are usually only 2 plot lines running side by side, with details being very obvious. now compared to something like sopranos or 24, which have up to 20 plot lines running simultaneously, and they still intentionally leave details out for you to solve yourself.

    The other point he made was about how in memo you have immediate concerns (like when viewers are worried Dory will forget vital information) but underlying that is the greater goal of reaching their destination.

    In the book they use the term telescoping, and use zelda as an example. the immediate problem being this monster in front of you, the bigger concern being getting the key to this door, the biggest concern being saving the princess. And they talk about how you organise all the objectives in your head almost in a hierarchy.

    Great book. Any book that argues that computer games aren't as bad for you as people make out is a good book!