C4D falling paper effect
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- CyBrain
Here's what I have so far.
http://talesfromthehead.com/rand…and here are my settings.
What can I change here to get less of a bouncy effect after colliding? I'm a a bit of a loss on this one.
- Hombre_Lobo0
i would have thought by increasing the weight of the paper that would do it.
Have you tried mass? after that i would have thought stiffness (omg lol word) and flexion.
- harlequino0
Just like my ex said to me once--
Maybe stiffer and less friction?
- nthkl0
I'd suggest modifying the shape of the collider. lower all bounce attributes and increase the mass attributes. Also, increase the gravity power (negative). I didn't even really remove the bounce fully and it loks a bit more solid. To make it look like paper, you'd have to create a custom polygon with poly points spread out in the places where you want to see the paper fold and bend.
My Settings:
Quicktime:
http://www.unethkl.com/cloth/clo…C4D 11 File:
http://www.unethkl.com/cloth/Clo…
- CyBrain0
Thanks for the new numbers. I didn't increase the gravity on this one, but went medieval on the stiffness.
- CyBrain0
Next issue: How do I get some bending on the paper before collision? Paper shouldn't be a flat plane falling in space. I'm going to try moving the nurb containing my plane.
- CyBrain0
http://talesfromthehead.com/rand…
Still insists on bouncing a little. I'm going to try another approach since clothide isn't quite cutting it.
- M_C_P0
http://dl.dropbox.com/u/606384/p…
how about by hand? manually animated with some bend deformers, and a few morph targets.
- that looks more like itBannedKappa
- Yeah, that's more like it. You're completely right.CyBrain
- dyspl0
Might be a dumb question, but what are you trying to achieve?
It seems like your trying to get a realistic effect from something which truly can't happen.
I would say as M_C_P, maybe playing with bones deformer set a each paper folds?
- CyBrain0
Thanks everyone. I'll work on bend deformers first and maybe rig some bones if that doesn't work, but M_C_P has what I was looking for.
- nthkl0
To give it some bend you can animate some bones as suggested, modify the wind resistance, or simply animate a bend modifier (what I'd do) within the plane. The more polys you have, the more it aggrivates to bounce. The less, the stiffer it becomes. Adding HyperNURBS smoothing is working against the stiff affect.
- M_C_P0
CyBrain, here's a file for you and/or others to deconstruct. hope it's helpful and would love to see the end product.
http://dl.dropbox.com/u/606384/f…
made in c4d 11.5 but should open in 10 and up.
- CyBrain0
I was going to ask for your source. I tried using a bend deformer with a simple plane it worked awfully. It would either put the flat plane on an angle or if the deformer was smaller than the object it would just angle a part of the object on a plane with no bending a all. It should be called the hard angler the way I have it now. I thought I knew how to use deformers. I'll check your source now.
- nthkl0
Haha. Yeah, the bend modifier is illusive. It all depends on how your mesh and poly axis are setup. I've learned that the hard way. Hope you figure it out.
- CyBrain0
Hey, I used your file and that was perfect. I forgot about the morph tag. I'll post what I came up with tomorrow. it's not finished, but it's a good beginning.