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I'm hoping some of the other flash devs can chime in on this one. I'm using 10.0.2. I was working on a microsite recently with a lot of movieclips on the stage. A lot of these movieclips had their own timeline where the flash designer made liberal use of the native 3D tweens in CS4. We set up "rollover" and "rollout" frame labels to handle the basic interaction. Very rudimentary stuff.
Everything was working as expected, until I changed the global jpeg quality export setting in Publish Settings. When I tested the movie within Flash, all the rollovers and rollouts became extremely jumpy like it was ignoring the timeline tweens. No errors or anything like that were reported. It was purely cosmetic. The only solution I found was to go inside each movieclip and manually scrub the playhead along the timeline to go over all of the elements and tweens. This fixed the issue, but it was a waste of time to go and do that for everything especially when dealing with lots of nested movieclips each with their own timelines.
I have that damn bug too but not with 3D just regular old symbols!!!! I just double click each library item that the mc uses and it fixes it, don't have to actually go into each clip and scrub the timeline. It's almost like you have to refresh the clip for the IDE before you publish. Flash CS4 still has a lot of bugs in the IDE. The big one that bothers me is when I switch a movieclip to a graphic and then change the loop frame start number. For me, when I type in a new start frame number...Flash will delete what I just typed and put the old number back in. I have to do it twice to actually change it.
i have that bug as well. If i save the file close out of flash and then reopen flash it seems to take care of it as well. Also as mentioned you can go all the way down to where the image is located in a movieclip and that has the same effect. With lots of images I'd suggest saving closing out and then reopening.