Extreme sports pigeonhole
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- ThePublics0
"maybe its just the fact that i know i've reached the ceiling at this particular place, so it bugs me a bit. "
Until you're working on something like Debacle, I wouldn't worry about hitting the ceiling. Quit, sell drugs to pay the rent and only do totally radical freelance gigs.
- fiver0
well fuck me. i'll just shut up.
- dropdown0
Bloody Luxury!
I would kill to be pigeonholed in the action sports community.
- fiver0
true, i agree it's a good time, but i'm sure you "creatives" would agree doing the same thing over and over gets a bit redundant. you don't get burned out and want to take on something new? maybe its just the fact that i know i've reached the ceiling at this particular place, so it bugs me a bit.
- or maybe i just don't want to do design anymore. ha.fiver
- Meeklo0
No offense, but I don't think the industry you are working with has anything to do with not being taken seriously by other studios, I would like to think you are not visiting experienced studios... (how is that for being diplomatic? :)
A lot of the trendy designs being adopted by massive corporations to reach the 12-35 action sport target has its roots in the industry you are right now.
One of David Carson's first jobs was at Skateboarding magazine, and back then the action sports industry was not nearly as popular as it is today, and its only going to get bigger.
my 2cts
- ThePublics0
do some amazing work then climb the ladder, skateboarding is anything BUT pigeonholed.
- skt0
nothing wrong with banner work. they pay for a lot of websites.
- roundabout0
Better then a Chicken Factory.
- Better than making banners about a Chicken FactoryMSTRPLN
- baseline_shift0
yeah. thats a cool pigeon hole.
better than pharma
- MSTRPLN0
Better than making banners I would imagine.
- horton0
here here
- fiver
Working for a skateboard distribution doing design but took it initially out of school because it was a job. Not that I don't mind it, but it wasn't the reason I got into design in the first place. I find myself getting pigeonholed and not taken seriously by studios and such. Any of you run into problems jumping "genres" of design, let's say?