Flash for iPhone game frontend?
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- raf0
There are two reasons there is no Flash on iPhone, both mentioned above. Apple in general doesn't allow applications that execute foreign code into AppStore (there were exceptions though). They don't want to create a possibility to download apps from outside AppStore.
http://toucharcade.com/2009/06/2…The other reason is Flash is a resource hog. Not only it would drain the battery but it would slow down the device.
Eventually other phones will have Flash and iPhone will get faster - Apple will have to budge. There might be usability issues though: it makes little sense to view a lot of Flash sites on a screen that small.
- 2ndcrack0
'all you fucktardsthat cant program your way out of flash to make a button work quit responding to this thread....
all you chumps that made a flash template work and think you know a god damn thing go away...
unless you have programmed for the iPhone SDK leave this thread...
unless you have made a app for the app store leave this thread....
the reason that flash does not work on the iPhone is that the flash player runs the battery on your iphone to a 1% charge in 5 minutes flat.
flash will be on the iPhone when the flash player starts to dump memory intensive proccessing.
-end thread'
applepirate the correct answer was apparently 'UIKit'.
I'm a designer not a coder btw so unless I want a coder loose doing frontend layouts and user interaction on a potentially AAA licensed iPhone release the design team needs to be able to do it themselves.
Nintendoware ships with a well-specced and mature layout package that does pretty much anything that a frontend designer would want to do in Flash, and so apparently does the iPhone SDK which I will now be taking a thorough look at thankyou.