FW PS PNG Gradient
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- 7 Responses
- d_rek0
Uhm... Looks the fucking same here bro.
Sure it's not just your monitor?
- d_rek0
Sorry didn't zoom.
I see the banding in flash.
my guess would be the way flash utilizes colorspace. RGB vs adobe color profiles etc etc.
- baseline_shift0
ps one is ever so slightly smoother. both seem fine.
- BaskerviIle0
I see the banding in the FW too.
Compression? why not just use the PS one?
- fiesta0
FW is very badly coded in many ways, I'm guessing most of it was written in the mid 90s
I mean just using the brush tool the fucker chugs because its coded so badly
- 2ndcrack0
FW version is using even values for RGB: 30, 30, 30 > 29, 29, 29 >28, 28, 28 with no dither.
PS version is using uneven values: 30, 30, 30 > 30, 30, 29 > 29, 30, 30 > 29, 29, 30 and is dithered.
The FW one is 'correct' as it only uses true grey values and the PS one is a dithered mix of red, green and blue tinted pixels - do a Levels adjustment on it in PS and bring the white level down to around 35 and zoom in.
There aren't enough colour steps in the gradient from 30 to 00 over that distance so you'll get banding. Might help to add monochrome noise to the FW version, or try DepthDither plugin:
- poomoo0
Thanks for the responses.
I design almost exclusively in FW and that's why I don't want to have to jump to PS just to export gradients.
They are both 24-bit pngs so it's not a compression issue. Dithering an 8-Bit doesn't work and either does adding noise. 2ndcrack is probably closest in saying there aren't enough steps between the colours over that distance.
In this instance, I'll export the gradients separately in PS and see what Adobe have to say about the 'issue'.
Cheers folks.