after effects and avid help??
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- asspop
I was looking online for an answer but have had no luck....here is the problem:
i am working on really short animations in after effects...my output is a targa sequence...with an alpha channel ......once i bring it into the avid....any part that has motion is all copped up looking due to field order....how do i get my motion to not look all liney.
just thought i would post to see if someone out there can help
- asspop0
chopped not copped.....this has nothing to do with the police
- chossy0
Hey ass pop, what is your avid sequence preset please?.
- asspop0
i am not sure....i send my targa sequence to a woman i work with who is editing the final video.....i can go ask her and be back in a couple of min
- _me_0
set your avid settings as a progressive "non-interlaced" project....
- This is only if you are playing it on a progressive screen.chossy
- indeed it is, but there's no other reason for a targa seq. to look interlaced...._me_
- or his frame rate is to cock...._me_
- define progressive screen....
you mean a computer screen?
my final output is a DVD ...NTSCasspop - Do not change the sequence as it's only your animations that are wrong. find out her settings. Change animation to suit.chossy
- chossy0
If it is the wrong field order get her to apply the shift fields filter.
If the sequence is being played on a progressive monitor you can de-interlace the animation so it looks fine, but If you are playing it on a CRT monitor it will not have smooth motion.
- _me_0
at what frame rate are you producing your animation?
- asspop0
i was doing it 29.97 but i just read that i should double that...but that doesn't seem right to me
- chossy0
Has she told you what her sequence settings are?.
- _me_0
check that you're not doing this...
- asspop0
i just figured it out and now it works super smooth
i have to adjust the field order on all of my source files......i was doing it on my final render and that was the reason it was fuckin up
thanks for the help though guys
- BM_BM_BM0
try just working with square pixels