Useful Creativity Analogies
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- Spookytim
I sometimes think of useful analogies to offer clients to explain the process of developing complex illustration. Mainly this is because clients always demand to see work in progress and then freak the fuck out completely when they see the underpinnings of an illustration as opposed to a nicely finished up piece of work.
One I use a lot is "I'm happy to show you work in progress to assure you that progress is being made, however, you need to understand that looking at the structural underworkings of a piece like this is like popping in to see how a loved one's face-lift operation is going only to find their face pulled back over their forehead and a surgeon manouvering their eyeballs into a petridish for safe keeping".
I thought of another, much simpler one last week though...
"Nobody ever built a bridge paint first".
Corny and trite but it worked. Anyone else have any favourite analogies or things they like to say to clients to get them off your back?
- creative-0
Not used this but have sure felt like it: "If you keep on fucking about with it it'll end up looking like Michael Jackson's face"
- detritus0
I shake my head sadly and say "..it's still in bits".., then ask if they have any glue and previous Airfix experience.
- Corvo0
* writes down: "underpinnings of an illustration"
- Spookytim0
* writes down: "Corvo"
- ian0
what about simply, 'I'd show you the roughs I've put together but my fear is that you'd freak out because you'll think this is exactly how it will look in the end.'
- Corvo0
when the going gets rough the tough get going.
when the going gets going the tough get rough.
err...
- Spookytim0
'I'd show you the roughs I've put together but my fear is that you'd freak out because you'll think this is exactly how it will look in the end.'
I tried that tactic on my first ever proper illustration commission, which was for a band. I had no idea back then just how stupid pop stars can actually be.
- ian0
'Ill show you mine if you show me yours...'
- chossy0
Just say no, or when clients (invariably always) want to come in to see me work, I just simply turn round and ignore them for hours, this sometimes works and they just leave but people often sit right up next to me and point at the screen and touch it and say things like, 'what shot is that why does it look like this and I don't like that bit', I just flat ignore them, I used to sit there explaining that the output will change when I start to view my stock and etc. etc. but it eats up valuable time.
Often when directors are in the edit they give me something like ten requests in one sentence and expect me to remember everything instantly and do it instatntly, often you have to just say wait wait wait, you need to give me time to complete this before I do that.
- chossy0
My analogy would probably be food related.
'looking at your project now would be like looking at sheep sick, it looks gross but I'll make that sheep sick look good enough to eat :D'
the bit at the end means you have to give a big smile but also put two thumbs up as well don't know what the thumbs symbols are though?...
- Thats fucking ace. I am going to use that one day if I may.Spookytim
- kelpie0
I've been trying to figure out two thumbs up symbols for years choss. any breakthroughs, let me know.
- kelpie0
¡€#¢∞§¶•ªº–≠‘“π^ø^¨¥†®´∑œåß∂ƒ©˙∆...
any of them help?
- Spookytim0
b d
?
- chossy0
what about this?... Im mI doesn;t work does it, it looks like sheep sick :'(
you can recreate the look of sheep sick if you pour baked beans into a stream :D, I found this out in scouts, but I got a clip round the ear for doing it by our troop leader guy :/