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  • Gabriel

    vigilance

    "Vigilance 1.0 - video surveillance game. ... The player faces a series of screens allowing him to watch over many places in the same time : streets, supermarkets, parking lots, shops, apartment buildings, schools, etc. Denouncement is his aim. ... Prevented from using his critical sense by the lure of success, the player faces a double bind : while he still plays the part of the unrelenting lover of justice, he becomes conscious that to play the game is in a way to play against the discourse of the game. At the end, the denunciation of a controlled society, the total visibility and spying, puts him in a position of self-denunciation."