insane illustrator!
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- qruise
im sure a lot of you have seen this guys shit before.
http://www.khulsey.com/empress_m…
my question is, his shit is so fucking painstakingly complex, he must charge a RIDICULOUS amount of money to sit and illustrate that shit. what company in their right mind wouldnt just hire a guy to create a 3D model in half the time, which can be used at any angle, reproduced, etc..
just wondering how this guy even gets business
- Nairn0
Not sure how much quicker it'd be to do that in 3d though - sure, once it's done, you can change the angle and everything - but generating all the textures and fiddling with shadows in the first place would be a right bugger I imagine.
Besides, using that kind of perspective allows the duplication of a lot of elements, if needs be.
- ********0
http://www.khulsey.com/demo_1how…
he did this with just looking at blueprint and swatches
- Redmond0
I loved images like that as a kid. We would cut up characters out of catalogues and have them have adventures in those.
I think it's photoshoped pics. The perspective is off on some objects such as the couches inside the ship.
- ********0
doesn't all angles defeat the purpose of a a cutaway drawing? does your 3d look that intricate?
- Redmond0
Anyway, I'd do it in 3D and trace over. At least you can change the angle if you want.
- ********0
I'm sure they did a 3d drawing of it before building it, so why not just send it to some dude to texture it?
700 hours or whatever he spend on it, is a fucking waste of time and money when it can be done much faster in 3d.. with correct shadings and perspective .
Impressive, but stupid imo.
- ********0
no - thatd definitely be interesting, and I know 3d is capable...Id like to see it done actually like a 3d quicktime or something
- qruise0
yeah thats my point. 3D models can be ridiculously complex.... and you can clone EVERY SINGLE element, not just ones which happen to be in the exactly correct perspective. it just seems like spending 720 HOURS (!!!!) on something in such a tedious fashion which only produces one final unchangeable rendering is both retarded and ungodly expensive. i cannot imagine commisioning someone to do that.. im sure i could point fingers at 20 people off the top of my head who could model that thing without trouble.. and generating textures would not be any harder than it was for this guy to do fuck with in photoshop.
- aktive0
The company probably wanted a illustrative feel I guess. 960 hours, you know he made a shitload for that, and that's a huge understatement.
- ********0
you sound angry
- Redmond0
*spoilers* Many illustrators start off with 3D scenes that they paint over now.
- aktive0
me? no, i'm not
- qruise0
not angry, confused, and freezing my ass off in this weather.
- ********0
yeah me too - NYC aint warm right now
- aktive0
Did you guys see the rest of his portfolio? Wow
- ********0
yeah the work is amazing // lets let him do his thing, whatever method he chooses - hes obviously getting great clients and doing incredible work
- pr20
shall we say $20,000 to $50,000???
- Milan0
Worth every penny.
- aktive0
My guess is 50 to 100k. Top illustrators can rake in 200k
- Mick0
40 hour weeks it works out to be 26 weeks of his time. That's half a year - he'd want to be getting more than 20K. More like 50K even then someone with that talent you would think would be on more than a 100K/yr salary.