LARGE image size
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- robrockstar
I am doing a vinyl banner. Client wants a picture in the background. The banner is 7 feet wide by 3 feet high. Maybe Im just missing something. But how do I make/find/make a mess of, an image that big?
Vector? Any help much appreciated.
- version30
depends on the image
- Gucci0
talk to your printer. they'll probably ask you for your files to be 25% of the final size.
- Gucci0
oh... and depending on how they're printing it, you might not need the full 300ppi either.
again... check with your printer and get production specs.
- ninjasavant0
Get the image as large with as high a resolution as possible but 1200 dpi should be your target.
Or, resize the image without resampling?
- ninjasavant0
or what they said.
- robrockstar0
Yeah, I will talk to the printer. Thankyou.
- version30
a banner like for a trade show?
i'd be surprised if the printer doesn't want 96-150dpi tops
he doesn't want some post script rip machine to have to calculate that ginormous image
go vector, realism is attainable
- horton0
yeah i can confirm.. i've done a few 7ft banners on vinyl, with images around 100dpi.
they print with a jet, so the resolution isn't really an issue because its all fuzzy regardless.. intended to be viewed from a distance.
- version30
^ what he said
- _salisae_0
genuine fractals
that is the software i used when making a large banner for a trade show
- -scarabin-0
take a biggish image, stretch it to the size you want, then throw a filter like paint daubs over it
something subtle
- robrockstar0
Well, I have a little more direction now. This is good. Thanks so very much. Its making more sense.
- version30
i've found the digital gem airbrush pro plugin by kodak to be far superior to genuine fractals
- -scarabin-0
anyone try blowup?
- jonnyquest0
If it prints sheetfed large format I recommend 200-250dpi at 100%.you can build your mechanicals at 50% provided your printer is comfortable writing out 200% postscript and your CT(continuous tone) is actual size...
most of the 1-sheets in this town are built that way but they fall well under the 200dpi safety and the majority of design firms supply a 50% mechanical with artwork at 150dpi at final output... the general public isn't savvy enough to distinguish between 200 and 150dpi but if you get into stochastic screening for special projects then you can really tell.in any event i think you're safe building a 50% mechanical with a 100% CT at 150dpi... most vinyl banners are output on vuteks these days so that should be kewl
- version30
no and i don't think i will
"Blow Up has a 30,000 pixel size limitation."
is that right?
- robrockstar0
in any event i think you're safe building a 50% mechanical with a 100% CT at 150dpi... most vinyl banners are output on vuteks these days so that should be kewl
jonnyquest
(Jan 9 07, 17:39)Can I ask you to explain that a little bit. What is making it 50% mechanical with a 100% CT mean? Im sorry. Maybe its past my bed time.
- jonnyquest0
you build your quark or indesign doc at 50% i.e- 27 by 40 poster at 13.625x 20.125 which equals 27.250X40.250 when you write out a postcript file at 200%... the .250 is for bleed...
whithin your 50% mechanical your linked artwork is reduced at 50% meaning your image file is actually a 100% at final size the layout application is just handling the scaling.
artwork full size
mecahnical at 50%
it's all scaling math... it's usually done because design agencies don't have large format printers but they can output 13x20 comps/stats
- traut0
i print oversize wall display all the time and bench ads there designed at 100dpi, when the image is that large and its viewed from a distance it doesnt need to be high res though good source files help, have you ever seen the graphics on a billboard ?
- ********0
i just worked on a huge poster and banner, use vector whenever you can, esp. for text, and do not make your raster images in 300dpi, half of it is enough. if you go even larger, you could even do with 100dpi or less..