Flash Anim?
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- ********
Any good turorials on animating along a path using as to control the speed without having to draw the path in code?
I need something to animate along a complex looped path over a large amount of time but to start and end on fairly precice times.
Having a massive (4000+ frames) timeline does not seem very clever and is crashing flash.
Cheers.
- chossy0
{
if animation = the place to stop at true than gonnae dae it, cheers _mc stop then dodge off again to the bit I want it to ();
}something like that you might need to neaten it up a touch. :)
- ********0
Thanks Chossy. Anyone else?
- ********0
Ok, can't be done. Hack solution: Animate along path in timeline over say 300 frames. Control playhead with setInterval.
If anyone cares.
- harlequino0
Is it not easier to just draw the path and attach the object/mc by its registration mark on the start/stop keyframes? Make the path a Motion Guide?
Or am I not understanding the conundrum?