workin in motion gfx
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- breadlegz
hiya
does anyone here work in motion graphics?
or has anyone moved from graphic design to motion graphics? please tell me about it. i.e do you enjoy the job? What projects have you worked on? etc
- quamb0
have done corporate work- which is great $, tho far from creative, more just trying to impress with all the whistles.
you'll love it if you like to make things look pretty and have patience. but i guess u could say that about all areas of design.
sorry for this vague response.
- vespa0
hey cute site breadlegz
does telly count?
used to be a photographer, then newspaper layout, then print design, then cdrom design, then touch screen design, then interweb design, now interactive tv design (which includes a lot of AE work as well as interface design).
In the past 12 months i've done AE work for such distinguished (haha) programmes as "Spooks", "Brassed Off Britain" (got to operate the live graphics in the gallery for that too which was super fun!), "Proms", "Eurovision - Making Your Mind Up", "The Greatest Love Songs of All Time", "Sleep", "The Brain of Blue Peter" and now "The Genius of Beethoven".
I enjoy the fast pace of tv, and the fact that every project i work on is completely different from the previous one - the visuals have to reflect that. In a terribly superficial way i love the disposability of broadcast design - you work on it for a month, then it is broadcast and you never see it again! I'm enjoying being thrown in the deep end all the time, the learning curve has been painful but fun too.
Sometimes the hours suck. Also if a bigshot controller/head editor/executive producer comes along and decides he doesn't like something that was supposedly signed off before you started animating, you have to start again but the deadline obviously doesn't move.
- breadlegz0
thanks for the help. Vespa, did you work freelance or were you employed?
Is there much work for freelancers.
- vespa0
i'm employed fulltime. i'd imagine if you wanted to freelance, it would help to get in with some of the independent post production houses - are you in london? there's loads in soho... maybe chossy might have some advice, i think he freelances?
- breadlegz0
I am based in the birmingham area.
There's not a huge amount going on, however there's been a huge boost in Film Making going on, so I am trying to get work off them doing film titles.
- breadlegz0
any more?
- pepe0
i went from interactive to motion graphics, it may not be the sexiest or most glamourous (or high paying) but if there arent a ton of post houses close offer your services to any film makers you know for titles etc. good practice. i still do that now for fun...
- meter0
lots of work, have to rethink a lot of things you thought you knew
- contia10
i work for a local television affiliate and love it! It's nice because each day is different, i work on the promoting the same shows but it could be print one day, web the next but mostly alot of AE work.
I love watching tv and seeing my commercial pop up couldn't be happier!
- breadlegz0
hi meter, can you give me some examples please of things i'll need to relearn.
Also, nice site. I'm reading the Justin Harder interview now.
- meter0
well, stuff that works in print doesnt always work in motion.. for instance i was always very into the international style and was very anal about grids and so forth, but that has limited applicability in motion, you know? motion has more in common with illustration than print in my opinion.
- pepe0
agreed.
- whoohaa0
I couldn't agree but I know what you mean
for instance take the dude from nakd.tv he did some pieces that were very grid oriented print looking pieces
how much are you guys getting doing mograph work?
- xau0
I think mogfx can be more rewarding. The potential to move people emotionally, or tickle their reptilian urges is much greatere than static print, or the all-to-often-active ineractive paths of design.
- pepe0
seriously the hours are dumb long, but the payoff is quie high, esp. cuz you have more freedom to actualize a concept, since you have the element of time to tell your story. i dont bag on print whatsoever, in fact i like how much more challenging it is to convey a message.
- breadlegz0
have any of you people got examples online of the work you've done, with anindication of the time it's took?
- pepe0
http://www.stardust.tv the first project in recent works, 'bombay' took about 1 month with 8 or so people.
- meter0
yeah, look no further than pepe and his boys at stardust... they are without a doubt one of the best of the best. wish i could have gone on that resfest tour a while back.
- nextseason0
I moved from print/interactive to motion a few years back.
Client work during the day, my own projects at night.
- xau0
One factoid about mogfx...
Require monster computing power to pull off a money shot.You guys use fast and furious workstations?
PC?
Mac?I realize that creativity and the message are most important.
But, most of the production houses I've seen use computers that most people would never use to full potential.
Which brings me to freelance mogfx artists... they all owe $$$ on their systems because of the pressure to have the fastest machine available and loads of storage.