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- unfittoprint0
Ok, ok I get it... I thought we were talking about an online - only based game/aplication.
- mitsu0
is that not what he wants? now i'm confused...
- sparker0
yea, i thought this was an online game? in which case, using php as the middle-ware logic between flash and mysql is viable.
- toastie0
i 'll have to agree with mitsu on this. no matter how smart or talented you are, if you're just learning C/C++ or even python, it would take you a long time to get a finished project together. Even for a card game, the multiplater aspect adds a whole new level of difficulty to consider.
If you plan on seriously learning it, my advice would be to start with "Hello World" and set your goals higher and higher as you go. I know way too many people who (myself included) have set off to write a game and never got anywhere, because they were learning as they went.
As strong as my opinions may be against VB, if that's what you know best and you feel that you can write a complete game with it, then go for it. As mitsu said, it's whatever tools you know best.
But if this is what you want to be doing in the long run, then VB or even Flash, being good places to start, are really not up to par, and sooner or later you should learn a lower level language.
- unfittoprint0
Anyway I think Macromedia's latest changes to Actionscript's syntax and the way one handle classes makes a step closer to stuff like Visual Basic /Script.
So I wouldn't be surprised to see more and more aplications using MM software in the future to develop their aplications.
- toastie0
I used to despise ActionScript and Flash in general, being a very low-level coder myself, but after taking a look at the SWF file format specification, while working on my own little flash editor, I was deeply impressed, the way they pack information into such small spaces is incredible. I wish people realized it and didnt use so many embedded raster images.
- toastie0
my only gripe with Flash is, while swf being an open format, the abscense of opensource editors (which is something im quietly trying to fix :)
- unfittoprint0
there was talks about a 'marriage' between swf and SVG. I think WC3 have been working on it for sometime.
PHP can already have a modeule to output swf files, altough w/ basic Flash5 AS & geometry...
- toastie0
yeah, i played around with ming and stuff like that. Actually some of the stuff i've done with swf was based on ming.
Once there's a truly opensource flash player and editor, Flash will be the shit, right now tho, it's got a ways to go.
- unfittoprint0
1 step closer...
http://www.openswf.org/
- toastie0
yeah. if i have more time later on, i'll open a sourecforge project for my own experiments. Right now, it's only draws circles and boxes and saves them into swf :P
- unfittoprint0
that sounds interesting... drop me a link when you have something visible.
- nh0
Thanks for the honesty guys. I have to mention though that half the reason for the game is to learn the languages and to learn something new. As far as starting low and gaining speed, I think I have done that as I am truly only attempting to build about 1/20th of the game I would like to build, just to see if it's something I really want to get into. I realize that it will be a 6mo. - 1 yr. project just for what I want to get accomplished and I'm ready and willing.
As far as doing it in PHP/ASP etc. I'd rather not, I'd like to do it in something new and not rely on my knowledge of web technologies, more like a game that utilizes an internet connection. Don't know if there are many Magic players in here but if so you've seen Magic Online. If not here it is, this would be similar to my game on a much larger scale. http://www.wizards.com/default.a… I only say larger because of the users it supports, not necessarily the cards. I believe the game allows for a free trial if you want to check it out.
On a side note, if anyone checks it out, maybe you can give me some hints as to how the pulled it off.
Thanks for all the help.