good web 3D products
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- choy
Looking for a good web 3D product that can show texture maps?
- ********0
doesn't Carerra Studio do it?
- ********0
I think even Bryce 5 from Corel in Canada does it.
- choy0
using 3d studio max but I am looking for a way to make a model with a texture then being able to slap other textures on that.
Kinda like what happens in video games
- unfittoprint0
Studio MAX can do that.
- choy0
so you are saying for example take a pick of a model( a person) have like a texture map or bump map on it. Then take a repeat pattern of a fabric and render that on the legs on the fly over the internet.
- Mimio0
VRML man. It's making a come back.
- renascent0
Macromedia Director
- unfittoprint0
in MAX you can multiple material textures. In reality it's a material defined by a range of textures that can be used in particular (user defined) faces of an object's mesh. Like a group of faces will have ID1, another ones will have ID2, and so on... In relation with the multi material structure (1, 2, 3...)
- unfittoprint0
and in relation to renascent's post, you can use discreet's Plasma plugin wich can export your 3D MAX file (dynamics included) directly to Director....
- connerd0
i agree that director is pretty cool for doing web-presentable 3D stuff (shockwave 3d)
also swift 3D is pretty cool as far as being able to integrate with flash. its not 'true' 3D in a programming sense, but their new release can apparantly do some pretty good texture stuff.
- p1astically0
use director with max. I make most of my games in director. latest project: http://richbaranmultimedia.com/w…
as you can see 3d is no problem.
there really isn't any other alternatives for the web as it is. unless if you use java *shudders*
- choy0
I think I kinda understand. What I am in a way trying to do is this
http://www.lazboy.com/ourfurnitu…
But in a 3D matter
- p1astically0
I've done exactly that before! It's not hard. it's as simple as creating a custom function to swap out the selected tiled texture. Check out my site for examples of similar stuff. Email me if you are interested in oursourcing this work. good luck either way :)
- p1astically0
I've done exactly that before! It's not hard. it's as simple as creating a custom function to swap out the selected tiled texture. Check out my site for examples of similar stuff. Email me if you are interested in oursourcing this work. good luck either way :)
- unfittoprint0
nice, plastic...
http://richbaranmultimedia.com/w…I'm quite familiar with MAX and 3D, but only now I'm starting to put my hands on Director. Is it hard to make an interactive environment, including all the dynamics (collision, gravity)?
Any tutorials (or books) for this stuff would be great, thanks!
- connerd0
yeah nice work (blockhead)
i'd love to get into programming 3d physics too.. how'd you get started?
- choy0
Already got some 3D stuff going but it looks to fake. I am trying it to look super real. But I am thinking it is not possible.
- choy0
Just want to say very nice work. I mean both of you.
- p1astically0
thanks for the kind words everyone. how did i learn you ask? pretty much on my own. i took director course back in college but it was an art school so i learned little :)
i don't think there are any really good books on director 3d... none really worth purchasing at least. i've always found you learn the most by getting your hands dirty with the app... downloading some source code always helps. discecting code is how i learned a lot of my programming languages. i think many people follow that same path.
regarding the physics/collision. ehhh, that's a bitch to optimize in director :) that's half the fun!
- unfittoprint0
With the Plasma plugin for MAX, the export options for Director include HAVOK (wich controls the dynamics/physics) making it a lot easier when dealing with the object in the Director environment (at least this what I'm reading in the help files...)