Weight...
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- unknown0
Cool Cheers for that! (only messing around with ya by the way)
- unknown0
nah.. you defintely mean 'maths' : )
- mitsu0
oh and btw:
- mitsu0
no, i mean math
in the US, 'math' is used with both singular and plural contexts.
- unknown0
er... I think you mean 'maths'
- mitsu0
"ta... seems sometimes that science just isn't enough."
*enter math*
- unknown0
ta... seems sometimes that science just isn't enough.
- vena0
register there, lots of stuffs.
or just search google for "game physics." the math's the same wherever you apply it, be it C or flash :)
- unknown0
can't wait till tomorrow to get it from home... so any examples would be great
- unknown0
Shit! I've got that at home... ha ha brilliant... quite uninpiring though!
- vena0
go to book store.
get "physics for game developers" from oreilly.
rejoice.
- unknown
Anyone know of any good examples/tutorials of weighted objects... eg... what would happen if i had a pile of bricks, how would they react to each other if one toppled over and hit another one etc...
Probably an object orientated approach, but trying to search on google, and can't find the words!