Flash prototype vs. Timeline?

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  • rh

    I swore to myself never to post a technical question on NT (that's what newsgroups are for!), but I'm not getting an answer...

    Is there a major advantage to defining functions through the prototype as opposed to defining the function on a timeline/.as file and referencing it? Does the prototype definition save the processor work?

    I don't do intense, huge-scale Flash applications, but would like to know which process is more effective.

  • unknown0

    Prototype is used for classes. There's no CPU advantage but is considered a good practice to use them because it allows you to have major clip attribute functions located in one place opposed to having them on different places in timeline.