Flash prototype vs. Timeline?
Flash prototype vs. Timeline?
- Started
- Last post
- 1 Response
- rh
I swore to myself never to post a technical question on NT (that's what newsgroups are for!), but I'm not getting an answer...
Is there a major advantage to defining functions through the prototype as opposed to defining the function on a timeline/.as file and referencing it? Does the prototype definition save the processor work?
I don't do intense, huge-scale Flash applications, but would like to know which process is more effective.
- unknown0
Prototype is used for classes. There's no CPU advantage but is considered a good practice to use them because it allows you to have major clip attribute functions located in one place opposed to having them on different places in timeline.