programmatic springy motion
programmatic springy motion
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- bry
what's the best / easiest / most computationally efficient way in flash to get something to move to point (x,y), but in a springy way?
does it involve a certain mass/force/spring/inertia formula? or a sine function coupled with another variable that progressively dampens the amplitude? or some other elegant method i don't know about?
thanks.