Flash Zoom

Out of context: Reply #3

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  • blackspade0

    woops...

    if(!init)
    {

    init = true;
    _global.zf = 17;
    _global.imageXScale = getProperty("_level0/Map", _xscale);
    _global.imageYScale = getProperty("_level0/Map", _yscale);
    _global.imageXScaleOriginal = getProperty("_level0/Map", _xscale);
    _global.imageYScaleOriginal = getProperty("_level0/Map", _yscale);
    }

    _global.setImageScale = function()
    {
    setProperty("_level0/Map", _xscale, _global.imageXScale);
    setProperty("_level0/Map", _yscale, _global.imageYScale);
    }

    //-then on the button I have--//

    on(press)
    {
    _root.mcZoomIn.gotoAndPlay(2);
    }

    on(release)
    {
    _root.mcZoomIn.gotoAndStop(1);
    }

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