external code

Out of context: Reply #12

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  • unfittoprint0

    yes. but you would have to do the same for every code change with the FLA.

    attn for AS1.0 coders:

    #1 I advice the use of external .as mostly for prototypes and global funcions/vars.
    [The rest of the actionscript should be handled within the FLA.]

    #2 Create a folder within your projects to put all the .as and in your first frame use a line like:

    #include "classes/mcFade.as"

    #remember: that if we're talking about globals and prototypes, only the main movie is required to have the includes/compile the .as.
    That's the beauty of it - all the other files will have less code, you'll don't have to write it over and over, they'll be smaller in size, a small change in the .as will affect the entire project.

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