AS Sound Problem

Out of context: Reply #4

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  • tGP0

    hey man,

    yeah, on the Sound() object, the parameter that is passed, is actually to reference where the sound is targeted, meaning, if you set a new Sound(), leaving the parameter blank, the sound is addressed to the _root time line, as this is default, so when you control root sounds, it gets hit...

    but, if you do something like Sound(my_mc), a movieclip called my_mc has been targeted, so you can more accurately isolate your sound if it needs to be controlled, or deleted....

    cheers
    j

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