Dr Strangeblix
Dr Strangeblix
Out of context: Reply #5
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- runDMB0
Thanks for giving your feedback. I kind of thought that I might be asking a bit much for it to scroll so many tiles. I tried it on a Pentium II and it wasn't terrific. I've really tried to make the code efficient (eg. hiding and stopping any enemies that aren't in the viewing area), but it seems to have limited results. I'm not really a programmer so the code is probably nowhere near as trim as it could be but I've tried to do it OOP style.