Usability
Out of context: Reply #110
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"The interface should educate the user as to how to navigate the content rather than be built to their percieved aptitude/ignorance."
That is the most ignorant thing I've ever heard.
Bad usability == bad design. Point final. The challenge isn't to make something ultra-complex and cool. The challenge is to make something ultra-simple and cool.
If the content dictates that the navigation should be an adventure then fine, but forcing the target audience (yes, every site *has* a target audience) to be "educated" on how to access their online banking is just plain bad design; and FN stupid if you ask me.
If you want to be an artist, then be an artist. But if you really want to be a designer then you need at understand that usability *is* design. They aren't mutually exclusive.