Usability
Out of context: Reply #108
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"usability -- is about getting a user from point A to point B as clearly and quickly as possible."
Compare it to a video game-
Sort of like the Atari joystick did with Pacman. But when you only had two buttons, and every game had a maze like pacman with simply a different colored graphic running the maze and a different selling name and vague concept- well what happened to that technology? It advanced- we adapted, and gre into a Moral Combat nation where ALL the best moves were a combination of technics- in this case not even reveled to the user. Did the users cry- I want my Pacman back! No, they, as humans do- grew with the world and those willing to help with the grow created a new standard and a new approach to the same concept-
"If you deny it's abilities to seperate good and bad, you deny every poll, every ratings system, and you rely on "the mantra of me".
If no one denyed it based on surveys- there would be no web as we know it- no cars, no airplanes, no choices amoungst cola- no cable television...
what is good and bad is always subjective. That's what separates us from animals-
If good design was not subjective every element we know of the web today would not have survived pass the original form of the internet as it was intended when it was invented.
Concepts were thrown out there- some surivied some did not most have yet to be delivered. Subjectively the user and developers created what they are interested in on the web and designers communicated that content.