AS 2.0 hooray
AS 2.0 hooray
Out of context: Reply #3
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- bry0
enjine:
1) yes, it's very likely that i will be having multiple class A objects instantiating multiple instances of class B.. i'm trying to establish a tree structure between these objects -- they're custom UI widgets/components, some of which 'contain' others, which is why it's important for me to establish the hierarchy between various instances. in order to have the objects communicate w/ each other, i need to be able to propagate commands up and down the tree.2) i don't think i'll be messing around with depths much. depth management is local to each movie clip, right? i think that's what i was unsure about before..