3D
Out of context: Reply #17
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- mbr0
Go to http://www.cgtalk.com for more opinions. In the end, it'll be like a Mac versus a PC (although you should know, 3D Studio does not work on a Mac).
I use Max and can tell you that there are plenty fo people in the industry that use it - it's not going away anytime soon.
It is by far the most common format and you can find almost anything on the web (importatn for me, 'cause I use furniture and things and need to get them fast). Maya has only a fraction of the online models, tutorials, books, etc.
Depending on your field, it will be, most likely, between Maya and Max. But there are other ones that are worth thinking about.
If I had to pay for a full version (I got a really good deal on my Max copy and have both 6 and 7 at work) again, I can't say I'd go with Max ($3500 is just outrageous), but I also don't use all of it's components. If you want to do character work, then Max is a pretty good deal.If money is a large factor, look at XSI (I've never used it, but for $500 it's going to catch on) and Cinema 4D (that has a rapidly growing online community).
I like Max, though, and didn't care for the few weeks I used Maya (just too cumbersome to do simple things). I just wish it were a modular purchasing program.
Oh, and I love Final Render as an after market renderer (no other program has so many plugins that do some pretty awesome stuff).