A/S Question

Out of context: Reply #11

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  • Anarchitect0

    spent, u have a lot of deprecated code in your file, function's code would suit you better.
    You'll just have to add gotoAndPlay() within the:
    if (eval(currentClip._droptarget) == _root.targetArea)

    to call your scanner mc and play the sound.

    Rand: the best way is to have an XML file listing all your swf's filenmae and directory paths, calling it using flash's native XML object, within the onLoad event use a for loop [i==; i 'less' this.firstChild.childNodes.lengt... createEmptyMovieClips and ill'em with the corresponding swfs using loadMovie.

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