A/S Question
A/S Question
Out of context: Reply #3
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- unfittoprint0
use a hitTest to check for a colission. If so, "grab" the draggable mc, disable it [mc.enabled=false] and trigger your action/sound.
use a hitTest to check for a colission. If so, "grab" the draggable mc, disable it [mc.enabled=false] and trigger your action/sound.