time lapse
time lapse
Out of context: Reply #2
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- legspin0
stop();
getTimer()/10000;
gotoAndPlay(173);something like this? Only this doesn't delay it long enough. Is there a correct way of doing this?
stop();
getTimer()/10000;
gotoAndPlay(173);
something like this? Only this doesn't delay it long enough. Is there a correct way of doing this?