FLASH—_level0.whereToGo
FLASH—_level0.whereToGo
Out of context: Reply #3
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- function820
it seems backwards...
what you should do is make the button create the empty movie clip, and load in the movie, then whatever the new empty clip is called (clipOne) you use that to call on frames from the loaded clip
ie.
clipOne.gotoAndStop(1)
rather than _level0i was confused because your whereToGo thing was a variable