New Halo2.com
Out of context: Reply #47
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- jpea0
i work for a developer in the game industry, and most of the problem stems from the higher ups in the industry and the approval process that goes into everything from packaging to web work. basically, you can start with a great idea and after everyone gets their hands on it at publishing, the dev team, the distributor, the esrb, and the console creator (and any other IP rights holders on whatever license you're using), a lot of times you'll end up with a hobbled together kitchen sink. it rarely (meaning never) boils down to 1 person.
2nd, the game industry absolutely sucks as far as creativity goes (the higher ups, not the actual designers and programmers and such). The branding, marketing, and ideas for a game all comes through a person who thinks they'll make money on it (obviously), and nothing else. Innovation in gameplay?
hell no
Cool game ideas that are not FPS, RTS, or a Sim?
not gonna happenthe game industry is very stagnant and the decisions are made by executives, not gamers.