flashMX center Q

Out of context: Reply #7

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  • unfittoprint0

    stewart,

    I beg to differ regarding the onClip event. With that your movie is constantly centering the mc even when that's not necessary, therefore spending much more processor resources [and making the overall functionality much, much slower with each asset 'thrown' into Stage].

    you should use a listener to trigger a center function ONLY when the Stage is resized:

    //________ RESIZE
    Stage.align = "LT";
    Stage.scaleMode = "noScale";
    center = function () {
    mc._y = Math.round((Stage.height-mc._hei...
    mc._x = Math.round((Stage.width-mc._widt...
    };
    Reziser = new Object();
    Stage.addListener(Reziser);
    Reziser.onResize = function() {
    center();
    };

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