flashMX center Q
flashMX center Q
Out of context: Reply #3
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- unfittoprint0
real 'centering':
MC._x=Math.round((Sta ge.width-MC._width)/2);
MC._y=Math.round((Sta ge.width-MC._height)/2);
real 'centering':
MC._x=Math.round((Sta ge.width-MC._width)/2);
MC._y=Math.round((Sta ge.width-MC._height)/2);