AS question
AS question
Out of context: Reply #19
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- jkosoy0
It is what pixeldrama is referring to. Flash gets caught up in these load movie things. Something like this might work:
--
content2.loadMovie('movie.swf')
_level0.onEnterFrame = function()
{
if(content2.getBytesLoaded() > 4)
{
// do whatever content2 is supposed to do.
delete this.onEnterFrame;
}
};--
Even on a 1x1 empty flash file, loadMovie gets caught on the first 5 bytes if you try to do something immediately after loadMovie.