loadMovie
loadMovie
Out of context: Reply #8
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- unfittoprint0
a for loop limited by the number of Movieclips.
within it another loop limited by the number of images for each movieclip.
you could make a loader prototype [or an AS2.0 class] with nImages parameter to check if the MC's content have been loaded.
I don't know exactly what kind of interaction you want, but one could, for example, change the images inside change on Rollover, using a setinterval...