Flash, random sound
Flash, random sound
Out of context: Reply #4
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- ganon0
the trace does produce a random sound objects name, as i had hoped...its this line,
ranSound.start (0, 10);
which just wont play the audio...i did try this too, using an a function just to get a random array item #...:
//play random correct sound from array
this.correctSound_array[randomLe... (0, 10);no go either....