Flash Preloader / NO LoadMOVIE!?

Out of context: Reply #20

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  • Bozilla0

    Well to tell you the truth I personally wouldn't contribute to that at all...fast code tips through portals like this I can do, but I started getting sick and tired of writing other people's code. I mean come on, everyone is making money and in most cases I'm writing the project for them. I don't wanna sound like a dipstick here, but nobody helped me when I wanted to write my own code for anything. I had to read and read and read. So in essence you will find that most experts in this field are starting to feel the same. So I don't know how successful that site would be in contribution. I think you would end up having another FlashKit.com and what's the point in that.

    As far as preloading internal objects that are contained withing the main timeline, it's almost impossible to do that because when MM extended Flash they didn't have that thing in mind. You can try checking if a certain frame is loaded and still keep playing the main timeline, until it reaches that frame..but you can't skip frames (ie. you have MC on frame 3 and you say load frame 5, but you want to keep frame 4 out of memory. That's not possible.) That's where loadMovie comes in (though it's obsolete these days). You just load external asset to a MC holder as unfit mentioned so you can have better control..

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