Flash movememt
Out of context: Reply #6
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- unfittoprint0
What you want to do is make those imagesmovieclips inside another MC, that will be targeted with the slide movement ocurs.
inside the MC you should have a loop that will checkif the image[s] have passed the _x [or _y] limit. If so, it will delete them and attach them to the end again.
//inside slideMC
numberImg = 3;
slack = 50;
limit=0//in the library name image1,
// image2, image3, etc...checkImg = function(objCount){
lastObj = (lastObj ==undefined) ? this["image"+objCount] : lastObj;
if (_parent._x+this["image"+i]._x+t... ) {
this["image"+i]._x = lastBG._x+lastBG._width;
lastBG = this["image"+i];
i = (i{objCount) ? ++i : 1;
}
}startChk = function(objCount){
i=1;
clearInterval(checkLoop):
checkLoop=setInterval(this,"chec... ", 30, objCount);
}//start putting images
//from the library
for(i=1; i{=numberImg; i++){
this.attachmovie("image"+i; "image"+i; i);
this["image"+i]._x = this["image"+(i-1)]._x + this["image"+(i-1)]._width + slack
};startChk(numberImg);