Play backwards
Play backwards
Out of context: Reply #1
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- JamesEngage0
what you need is a counter that even adds one or takes on away depending if you are on the button or not, and tell the frame of the button/anim to go to that counter frame... of course you will need to check that the counter does not go lower than 1 or higher than the frames in your box
if (boxOver==1){
yourCounter++
} else {
yourCounter--
}box._gotoandPlay(yourCounter)
etc etc.