monday flash Q
monday flash Q
Out of context: Reply #3
- Started
- Last post
- 11 Responses
- unfittoprint0
*bigger aansmaller substitute the arrows
//It's never a good idea to call levels. Call the target object [MC] directly.
loopCoords = function(x1,x2,y1,y2){
if(MC._x bigger x1 && MC._x smaller x2 && MC._y bigger y1 && MC._y smaller y2){
targetMC.gotoAndPlay("go!);
}checkCoords = function(x1,x2,y1,y2){
clearinterval(coordsLoop);
coordsLoop = setInterval(this, "loopCoords", 30, x1, x2, y1, y2);
}//usage ie.
checkCoords(100,200,50,400);andother thing use loadMovie instead of loadMovieNum:
myMC.loadMovie(nextmovie);