Maya 3D
Maya 3D
Out of context: Reply #4
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- unfittoprint0
I'm a 3d Studio MAX person myself. But I think the learning curve doesn't differ that much.
My advice is to start learning the different model techniques: basic primitives, coumpound primitives, lofts, and especially using NURBS.
Then the mesh modifiers.
proceed to scenes specifics: lights, atmospherics, motion blurs, etc...
Start using the Animation panels and understading bezier [and other] positions and hierarchy. IK [inverse kinematics] should be learned at this time.
Post production [either in Maya/MAX or AE/combustion] should be the 'last' stage.
'last' because you'll alway be learning something new.
good luck.