Maya 3D

Out of context: Reply #4

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  • unfittoprint0

    I'm a 3d Studio MAX person myself. But I think the learning curve doesn't differ that much.

    My advice is to start learning the different model techniques: basic primitives, coumpound primitives, lofts, and especially using NURBS.

    Then the mesh modifiers.

    proceed to scenes specifics: lights, atmospherics, motion blurs, etc...

    Start using the Animation panels and understading bezier [and other] positions and hierarchy. IK [inverse kinematics] should be learned at this time.

    Post production [either in Maya/MAX or AE/combustion] should be the 'last' stage.

    'last' because you'll alway be learning something new.

    good luck.

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