Flash slow, help!

Out of context: Reply #28

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  • versa0

    try to optimize the vector stuff through "Modify" > "Optimize"

    then try this....cause i can't open your .fla ...

    change your framerate to 31.........check and make sure you don't have
    linkage names on alot of that vector work ( right click objects in the
    library and see if they have linkage name...if they do, and you don't need
    them, remove their names )

    have each hookMC, and the hamMC ( the one that spurts blood ) have a first
    frame that has a stop(); action on it, and label it "stop". Then on frame two of each of those MCs have a frame label named "start". Add however many frames you need to complete the tween animations you need after that (
    starting at frame 2 ) and on the last frame, add a gotoAndPlay("start");

    now, go back to frame 1 of your MAIN timeline - the ROOT timeline - and add
    this snippet into the actions layer:

    // ||||||||||||||||||||||

    startLoops = function () {
    pathtoMC.fooMCname.gotoAndPlay...
    }

    stopLoops = function () {
    pathtoMC.fooMCname.gotoAndPlay...
    }

    startLoops();
    stop();

    // ||||||||||||||||||||||

    when you want to stop the looping, say to go to a new section or just for
    any other reason, invoke the
    stopLoops function by writing ..... stopLoops();

    give me a progress report and let me know how your are getting along...i
    will be back in a couple of hours

    versa

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