Flash slow, help!
Out of context: Reply #28
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- versa0
try to optimize the vector stuff through "Modify" > "Optimize"
then try this....cause i can't open your .fla ...
change your framerate to 31.........check and make sure you don't have
linkage names on alot of that vector work ( right click objects in the
library and see if they have linkage name...if they do, and you don't need
them, remove their names )have each hookMC, and the hamMC ( the one that spurts blood ) have a first
frame that has a stop(); action on it, and label it "stop". Then on frame two of each of those MCs have a frame label named "start". Add however many frames you need to complete the tween animations you need after that (
starting at frame 2 ) and on the last frame, add a gotoAndPlay("start");now, go back to frame 1 of your MAIN timeline - the ROOT timeline - and add
this snippet into the actions layer:// ||||||||||||||||||||||
startLoops = function () {
pathtoMC.fooMCname.gotoAndPlay...
}stopLoops = function () {
pathtoMC.fooMCname.gotoAndPlay...
}startLoops();
stop();// ||||||||||||||||||||||
when you want to stop the looping, say to go to a new section or just for
any other reason, invoke the
stopLoops function by writing ..... stopLoops();give me a progress report and let me know how your are getting along...i
will be back in a couple of hoursversa