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Out of context: Reply #5334
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- ideaist1
Here's the DLSS 5 video (I've just seen it for the first time):
I mean, I get it it's AI and animators are losing jobs, etc. etc. etc. BUT as a person who likes graphics and pretty things I think it's great!
Is the ONLY hate over AI?
@NBQ00, am I missing something else?!
- Well it does alter few details about faces. Ppl didn't like that Grace from RE9 got yassified/ more make up.NBQ00
- Also we yet have to see how good it is at consistency. Sometimes it would make a characters eyes slightly different in one scene and different in another.NBQ00
- See the video below "the hate is big" that I posted. The haters do have few good points but I think as a beta tech demo it's impressive.NBQ00
- yeah, its super impressive. i think its just tradition to hate on DLSS (ever since it was just frame interpolation) add SLOP and it's reddit gold.kingsteven
- Gotcha; i'll hate out of solidarity IF you feel that's the correct way forward?!
; )ideaist - i love DLSS, though i can see the concern (adds latency, takes development focus away from native 4k rendering) in earlier versions the ghosting around movementkingsteven
- was actually more distracting than anti-aliasing from other upscaling methods. the incredible thing about DLSS, is that it can work from very low resolutionkingsteven
- so photoreal games can actually render at 480p, that hasn't been a big sell to studios yet because outside the switch ii docking scenario there's no realkingsteven
- advantage, but imagine with dlss5 this may change so on next gen hardware you can select native 4k rendering or 480p + DLSS5. very coolkingsteven
- also a lot of older games implement DLSS really well, and keep up to date. I'm really interested in what this could do for Rust or GTAV for examplekingsteven