making beats
Out of context: Reply #3160
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- mantrakid1
@auto - heres my stack for the OP1 app im working on. Using cursor (Opus 4.5)
Language & Runtime: Python 3.13 - Main language
Core Libraries
- PySide6 (≥6.8) - Qt bindings for GUI (windows, widgets, buttons, etc.)
- PyQtGraph (≥0.14) - Fast waveform visualization/plotting
- NumPy (≥2.0) - Audio array manipulation
- SoundFile (≥0.12) - Reading/writing WAV & AIFF filesAudio Playback
- Qt Multimedia (via PySide6) - QAudioSink, QMediaDevices for real-time audio output
- Uses FFmpeg libs bundled with Qt for codec supportBuild & Packaging
- PyInstaller - Bundles Python + dependencies into standalone executables
- .spec files define build configs (separate for macOS dev, App Store, Windows)macOS Distribution
- Separate builds for ARM64 (Apple Silicon) and x86_64 (Intel)
- Universal binary created via lipo (combines both architectures)
- Code signing with Developer ID certificate
- Notarization via notarytool (Apple requirement for distribution)
- DMG creation via hdiutil for direct downloads
- App Store pkg via productbuild for Mac App Store submissionWindows Distribution
- Has a windows.spec file (PyInstaller)GitHub Actions - Automated builds on tag push
Builds macOS on both macos-latest (ARM) and macos-15-intel (x86)
Auto-creates GitHub Releases with DMG attached- i wish i knew what any of that meant :)autoflavour
- problem with vibe coding..autoflavour