Flash rotation Q

Out of context: Reply #22

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  • jkosoy0

    a small note on performance, 4cY:

    instead of just getting the rotation as you're doing, round it off to the nearest tenth. this is two or three more lines of code and your users will never see the difference.

    right now when i input an angle, the onEnterFrame never stops because we never exactly equal to newangle.

    this doesn't resolve your issue, but it will make this project of yours world's less processor intensive.

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